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Fri, 12 Mar 2021 17:00:00 +0000
Game historian and documentarian Summoning Salt joins us to discuss the world of speedrunning, the process behind his deep-dive videos that unpack its most exciting moments, and the ineffable magic that makes some classic games so beautifully...
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Fri, 05 Mar 2021 18:31:50 +0000
In the second installment of our Kentucky Route Zero miniseries, we marinate in the Limits & Demonstrations interlude, before navigating the Zero to Act II to tackle bureaucracy, bears, and the recurring question: are we inside, or are we...
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Fri, 26 Feb 2021 17:00:00 +0000
Actor, advocate, and consultant Sarah Elmaleh (Afterparty, Anthem, Gone Home) joins us to discuss her craft across myriad game roles, the connections between voiceover and design, and using your voice to fight for equity and connectedness. Show...
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Sun, 21 Feb 2021 01:11:19 +0000
In the first installment of our Kentucky Route Zero miniseries, we meet our guest co-hosts, with whom we put Act I's opening scene under a microscope, discuss the game's novel dialogue system, and dive deep into the first batch of its many...
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Fri, 12 Feb 2021 19:44:53 +0000
Daniel Helbig of Megagon Industries (Lonely Mountains: Downhill) joins us to discuss the magic behind their pitch-perfect 2019 mountain biking game. We discuss the trials and techniques of their game-defining controls, physics, and camera work, and...
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Sat, 30 Jan 2021 00:05:50 +0000
Maddy Thorson (Celeste, TowerFall) joins us to discuss the evolution of their excellent catalog of platformers, how Celeste made them reconsider difficulty, and the benefits of working with a team you can trust. Show notes:
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Fri, 15 Jan 2021 17:00:00 +0000
Narrative Director Xalavier Nelson Jr. joins us fresh from his announcement of Space Warlord Organ Trading Simulator, the latest in his lengthy list of collaborations. We discuss the methodology behind his prolific oeuvre, the benefits of...
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Fri, 08 Jan 2021 20:47:11 +0000
The final installment of a special miniseries produced by developer Die Gute Fabrik, an examination of their wonderful 'mutant soap opera' told through the lens of its music. In this episode, they discuss the rest of the game's Story Mode music,...
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Fri, 01 Jan 2021 00:36:31 +0000
Immersive puzzle designer Laura E. Hall returns for another huge year-end show, as we each count down our Top 5 games of 2020, alongside picks from previous guests and our listeners. Happy New Year! Show notes: Our GOTY picks (SPOILERS): Laura: ...
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Fri, 25 Dec 2020 23:41:56 +0000
The third installment of a special miniseries produced by developer Die Gute Fabrik, an examination of their wonderful 'mutant soap opera' told through the lens of its music. In this episode, they discuss the creation and iteration of the game's main...
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Sat, 19 Dec 2020 02:00:32 +0000
Ikenfell creator Chevy Ray Johnston joins us to explore the inner workings of his tactical magic school RPG, from building a meaningful story with interpersonal stakes, to nailing the timing on a streamlined yet dynamic combat system. Show notes:
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Fri, 11 Dec 2020 17:00:00 +0000
The second installment of a special miniseries produced by developer Die Gute Fabrik, an examination of their wonderful 'mutant soap opera' told through the lens of its music. In this episode, they discuss the creation of the game's generative musical...
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Fri, 04 Dec 2020 20:42:33 +0000
Greg Kasavin and Amir Rao of Supergiant Games join us for a deep design dive on their smash hit dungeon-crawler Hades, from how (and why) they tackled gameplay and narrative persistence in a roguelike, to creating dynamic systems and...
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Fri, 27 Nov 2020 20:04:33 +0000
Introducing a special Into the Depths miniseries produced by developer Die Gute Fabrik, an examination of their wonderful 'mutant soap opera' told through the lens of its music. In this first installment, they discuss the origins of their...
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Sat, 21 Nov 2020 03:40:47 +0000
Josh "Stuffed Wombat" Hollendonner joins us to discuss his inspiring oeuvre of Small Games, from creating the 10mg collection - and his entry Always Down - to exploring the tiny text adventures of Ord, and the sustainability and learnings of exploring...
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Fri, 13 Nov 2020 17:00:00 +0000
In the final installment of our deep-dive Spelunky 2 miniseries, creator Derek Yu and lead programmer Micky Pascual regale us with stories of development, their approach to the post-launch changes, and how they tackled an ocean of secrets. First half...
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Sat, 07 Nov 2020 01:43:58 +0000
Necrobarista's lead artist Ngoc Vu sits down to tell us how her team created the singular aesthetic of their kinetic visual novel, and talks us through its inseparable Melbourne inspirations. Show notes: (the game Ngoc couldn't remember!)
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Sat, 31 Oct 2020 01:00:03 +0000
In the fourth installment of our deep-dive Spelunky 2 miniseries, we wade into the deepest secrets and SPOILERS of the game, covering the entire "chain" path and far beyond, giving our impressions, tips, and design musings along the way. Show notes: ...
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Thu, 22 Oct 2020 16:00:00 +0000
The ENTIRE all-star Disc Room team - Kitty Calis, JW Nijman, Doseone, and Terri Vellmann - stop by for a rowdy disc-ussion on their new arcade sci-fi avoid-em-up. We chat about making the Margherita pizza of games, nailing the details to make a simple...
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Fri, 16 Oct 2020 21:47:21 +0000
In the third installment of our deep-dive Spelunky 2 miniseries, we continue the discussion on its unique difficult curve, debate the latest changes to the game, and talk through the design of worlds 3-5. Show notes: